If you can’t use the higher progressive resolutions (above 240p), you’ll need to use a 480 interlaced mode for custom ratios, unless a future update allows custom ratios at double-strike resolutions. If, instead of flickering, you see the text and the background at the same time, your TV can’t do double-strike and is incorrectly deinterlacing the image, which it thinks is 480i. You should be able to see this flickering with the naked eye, it’s very obvious and kind of unpleasant (this is the intended behavior Sunsoft is really weird). The story intro in this game rapidly flickers some text over background images.
Most of the time, the TV will interpret the signal as 480i and cause some kind of awkward juddering a fun way to test what your TV does is to set RetroArch to 512x240p fire up Sunsoft’s Batman - The Video Game on one of the NES cores. You should try the double-strike resolutions just in case you got lucky and your TV handles them. If you’re on an HDTV that’s connected over composite, things are kind of complicated. You could try them just in case (see below) or use something like Godlance’s scanlines filter to simulate what it might look like otherwise. On an HDTV with component, you’ll almost always want the higher resolutions–most HDTVs can’t handle “double-strike” because TV manufacturers don’t really care about NESs working on their sets any more.
Some CRTs have component input but don’t support 480p resolutions, so it’s OK if you’re limited to 480i and below, just use the 240p resolutions. They’re less accurate to the original consoles, but you might like how it looks, so it’s up to you if your TV does both. If you have component cables and your TV is an “EDTV” or even one of those super weird late-model CRTs that does HD, you could also try the 480p and below resolutions and see if you like them. The resolutions you’ll want to use will depend somewhat on these.įor CRT (any cables), you’ll almost always want to use the “double-strike” resolutions (240p and below).
There’s a few ways that your Wii might be hooked up to your TV: you might have an HDTV with component cables (the kind with five plugs: red/green/blue, plus white/red), an HDTV with composite (the red/yellow/white cables), a CRT with component cables, or a CRT with composite. We’re also going to assume Integer Scale is set to OFF because it mostly just gets in the way of positioning the screen (it doesn’t currently center the image, so if we use it we’ll get a picture that just sits in the top left of the screen being annoying). Aspect Ratio should usually just be set to “Custom” in order to avoid further unnecessary adjustments, but “Core provided” should also be fine most of the time. If you don’t like point filtering that’s fine, but that’s the assumption I’m making here. In most cases, Default Filter should be set to “Point filtering”. If your Wii is set to widescreen 16:9, RetroArch does some additional scaling which will make everything wider by 6%. This information is useless right now but could become useful in future.įirst off, it’s assumed that your Wii and TV are set to 4:3 mode, not widescreen or any kind of “wide zoom” feature your TV has. I’ve also included hypothetical video encoder scaling which could be used to correct their PARs where I know them (based on the work of editors on the Pin Eight wiki). Here’s the in-theory “correct” resolution settings to simulate each of the RetroArch cores’ original display. See that thread for some additional background info. This thread was split from Wii/GC pixels are not square.